{"data":{"id":"38684","slug":"distillery-and-bonded-warehouse-floor-drain-run-a1daa73c","title":"Floor Drain Run (Distillery and Bonded Warehouse)","summary":"Two metre floor drain: a concrete channel with a fall in it, a bar grating of thirteen cross bars in a rebated frame and end kerbs, sitting 0.25 m proud so it lays into a floor slab. Runs end to end for a full stillhouse or filling store gutter.","description":"Two metre floor drain: a concrete channel with a fall in it, a bar grating of thirteen cross bars in a rebated frame and end kerbs, sitting 0.25 m proud so it lays into a floor slab. Runs end to end for a full stillhouse or filling store gutter. Overall 2.000 x 0.250 x 0.460 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (drain), end (drain). Distillery and Bonded Warehouse / distillery-std-v1: rubble stone, slate and concrete under still copper, brass, cask oak and one works green, with embedded procedural timber, stone and concrete maps and no custom shaders. No distillery, brand, bottler, cooperage, blender or region is named or depicted anywhere, and nothing here describes a product: every cask end, stencil, dial face, gauge board, bottle and panel is blank. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/distillery-and-bonded-warehouse-floor-drain-run-a1daa73c","cdnUrl":"https://cdn.3dassets.dev/assets/38684/v1/model.glb","downloadUrl":"https://3dassets.dev/download/distillery-and-bonded-warehouse-floor-drain-run-a1daa73c","thumbnailUrl":"https://cdn.3dassets.dev/assets/38684/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38684/v1/poster.webp","blurhash":"U49Qmq-;00xtIV~q%ME1009G_3t7^+004o%M","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":58828,"triangles":228,"vertices":532,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1,0.000021364446749314037,-0.22998748741111485],"max":[1,0.24996323147263677,0.22998748741111485]},"sizeMeters":[2,0.25,0.46],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T15:48:02.286Z","updatedAt":"2026-09-12T15:48:02.386Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38684/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FloorDrainRunDistilleryAndBondedWarehouse(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38684/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38684/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38684/v1/model.glb\" alt=\"Floor Drain Run (Distillery and Bonded Warehouse)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38684/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38684/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}