{"data":{"id":"38681","slug":"distillery-and-bonded-warehouse-control-panel-25f85208","title":"Control Panel (Distillery and Bonded Warehouse)","summary":"Painted control cubicle 1.8 m wide and 2.1 m tall on a cast plinth: six blank faced dials, five indicator lamps, a row of levers on a sloped desk, an unlettered plate and the cable gland in the back. Every face and label surface is deliberately empty.","description":"Painted control cubicle 1.8 m wide and 2.1 m tall on a cast plinth: six blank faced dials, five indicator lamps, a row of levers on a sloped desk, an unlettered plate and the cable gland in the back. Every face and label surface is deliberately empty. Overall 1.800 x 2.163 x 1.080 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Distillery and Bonded Warehouse / distillery-std-v1: rubble stone, slate and concrete under still copper, brass, cask oak and one works green, with embedded procedural timber, stone and concrete maps and no custom shaders. No distillery, brand, bottler, cooperage, blender or region is named or depicted anywhere, and nothing here describes a product: every cask end, stencil, dial face, gauge board, bottle and panel is blank. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/distillery-and-bonded-warehouse-control-panel-25f85208","cdnUrl":"https://cdn.3dassets.dev/assets/38681/v1/model.glb","downloadUrl":"https://3dassets.dev/download/distillery-and-bonded-warehouse-control-panel-25f85208","thumbnailUrl":"https://cdn.3dassets.dev/assets/38681/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38681/v1/poster.webp","blurhash":"U79Rd=_400Di.mx]MdMKDPS_tRiek;tkoJMe","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":54616,"triangles":1280,"vertices":2706,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.9000214098964051,0,-0.6200454465072396],"max":[0.9000214098964051,2.162781463102451,0.46033906256368184]},"sizeMeters":[1.8,2.163,1.08],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T15:47:59.450Z","updatedAt":"2026-09-12T15:47:59.553Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38681/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ControlPanelDistilleryAndBondedWarehouse(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38681/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38681/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38681/v1/model.glb\" alt=\"Control Panel (Distillery and Bonded Warehouse)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38681/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38681/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}