{"data":{"id":"38702","slug":"distillery-and-bonded-warehouse-charring-drum-0f3f8b14","title":"Charring Drum (Distillery and Bonded Warehouse)","summary":"Charring drum 2.2 m between frames and 1.7 m tall: a perforated iron drum 1.5 m long turning on a shaft over a hearth pan and fire bars, in a braced frame with a crank handle at one end. The fire is not modelled; the drum turns on its axis.","description":"Charring drum 2.2 m between frames and 1.7 m tall: a perforated iron drum 1.5 m long turning on a shaft over a hearth pan and fire bars, in a braced frame with a crank handle at one end. The fire is not modelled; the drum turns on its axis. Overall 2.460 x 1.710 x 1.200 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: drum. Distillery and Bonded Warehouse / distillery-std-v1: rubble stone, slate and concrete under still copper, brass, cask oak and one works green, with embedded procedural timber, stone and concrete maps and no custom shaders. No distillery, brand, bottler, cooperage, blender or region is named or depicted anywhere, and nothing here describes a product: every cask end, stencil, dial face, gauge board, bottle and panel is blank. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/distillery-and-bonded-warehouse-charring-drum-0f3f8b14","cdnUrl":"https://cdn.3dassets.dev/assets/38702/v1/model.glb","downloadUrl":"https://3dassets.dev/download/distillery-and-bonded-warehouse-charring-drum-0f3f8b14","thumbnailUrl":"https://cdn.3dassets.dev/assets/38702/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38702/v1/poster.webp","blurhash":"U28qNj~q009Y?b-;IU9F00My?wNZ4Tk9.8of","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":102788,"triangles":2060,"vertices":4367,"meshes":5,"materials":4,"textures":1,"animations":["spin"],"boundingBox":{"min":[-1.309999942779541,0.00004222532956832392,-0.6000366352168148],"max":[1.149999976158142,1.7100198697431168,0.6000366352168148]},"sizeMeters":[2.46,1.71,1.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":2,"publishedAt":"2026-09-12T15:48:14.235Z","updatedAt":"2026-09-14T12:50:05.166Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38702/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CharringDrumDistilleryAndBondedWarehouse(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38702/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38702/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38702/v1/model.glb\" alt=\"Charring Drum (Distillery and Bonded Warehouse)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38702/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38702/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}