{"data":{"id":"38131","slug":"desert-mosque-and-madrasa-courtyard-well-head-with-win-c58374ab","title":"Well Head With Windlass (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a stone well head with a cedar windlass for a desert courtyard: a carved kerb, two posts, a lintel and a drum that winds, with a hanging bucket.","description":"Free 3D model of a stone well head with a cedar windlass for a desert courtyard: a carved kerb, two posts, a lintel and a drum that winds, with a hanging bucket. Dimensions 2.20 by 3.10 by 1.88 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: windlass at (0.00, 2.50, 0.00) m. Standalone, origin on the centre of the kerb. The windlass drum turns on its own axis. The rope and the bucket are modelled static and hang from the drum, because a rope is flexible and needs a joint per link, which a rigid node transform cannot drive. The carved kerb band is geometric strapwork with no inscription on it. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Rigid node-transform clips: wind. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-well-head-with-win-c58374ab","cdnUrl":"https://cdn.3dassets.dev/assets/38131/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-well-head-with-win-c58374ab","thumbnailUrl":"https://cdn.3dassets.dev/assets/38131/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38131/v1/poster.webp","blurhash":"U2CP*8~p0000oxxZIVE200%2~o4oI^xu^%IU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36360,"triangles":1280,"vertices":1337,"meshes":8,"materials":6,"textures":0,"animations":["wind"],"boundingBox":{"min":[-1.2000000476837158,0.0000665396207288893,-0.9399999976158142],"max":[0.9999721873471229,3.0999999046325684,0.9399999976158142]},"sizeMeters":[2.2,3.1,1.88],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:22.258Z","updatedAt":"2026-09-12T14:01:22.441Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38131/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WellHeadWithWindlassDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38131/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38131/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38131/v1/model.glb\" alt=\"Well Head With Windlass (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38131/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38131/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}