{"data":{"id":"38130","slug":"desert-mosque-and-madrasa-courtyard-water-channel-runn-2ea19fd7","title":"Water Channel Runnel (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a 3 m water channel and runnel module for a desert mosque courtyard: a tiled cut with dressed kerbs, a still water surface and a stop at each joint.","description":"Free 3D model of a 3 m water channel and runnel module for a desert mosque courtyard: a tiled cut with dressed kerbs, a still water surface and a stop at each joint. Dimensions 3.02 by 0.30 by 1.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (runnel) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (runnel) at (1.50, 0.00, 0.00) facing (1, 0, 0). Ground module, 3 m on the pack grid, origin on the centre of its footprint. Runs butt end to end and feed a fountain or a cistern. The water is a still glazed strip 0.22 m above grade: it does not flow, because moving water needs a shader rather than a rigid node transform. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-water-channel-runn-2ea19fd7","cdnUrl":"https://cdn.3dassets.dev/assets/38130/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-water-channel-runn-2ea19fd7","thumbnailUrl":"https://cdn.3dassets.dev/assets/38130/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38130/v1/poster.webp","blurhash":"U8Dl~5-;00xa?a_3oMD*00WA_NM{4U00NG%g","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12788,"triangles":468,"vertices":458,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.5099999904632568,-0.00001953363420398313,-0.6011520699360083],"max":[1.5099999904632568,0.3000460873206829,0.6011520699360083]},"sizeMeters":[3.02,0.3,1.202],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:21.935Z","updatedAt":"2026-09-12T14:01:22.124Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38130/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WaterChannelRunnelDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38130/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38130/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38130/v1/model.glb\" alt=\"Water Channel Runnel (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38130/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38130/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}