{"data":{"id":"38103","slug":"desert-mosque-and-madrasa-courtyard-stepped-entrance-p-4a05c9b6","title":"Stepped Entrance Portal (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a stepped entrance portal for a desert mosque courtyard: a 6.4 m sandstone frontispiece with a muqarnas hood, tiled panel and a grilled cedar door.","description":"Free 3D model of a stepped entrance portal for a desert mosque courtyard: a 6.4 m sandstone frontispiece with a muqarnas hood, tiled panel and a grilled cedar door. Dimensions 4.50 by 7.02 by 2.39 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (wall) at (-2.10, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (2.10, 0.00, 0.00) facing (1, 0, 0). Entrance piece, origin on the centre of the wall footprint with the steps running out to +Z. Stands 6.40 m to the cornice, taller than the 4.20 m wall bays it butts against, which is what makes it read as the way in. The door leaf is modelled shut and does not swing: the pack’s swinging leaves are the study cell door and the boundary gate. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-stepped-entrance-p-4a05c9b6","cdnUrl":"https://cdn.3dassets.dev/assets/38103/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-stepped-entrance-p-4a05c9b6","thumbnailUrl":"https://cdn.3dassets.dev/assets/38103/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38103/v1/poster.webp","blurhash":"U6Frw^%N00M]_2xu9F9F00t5~pIW9Exu-=E1","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":227020,"triangles":7068,"vertices":11148,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-2.2501620471715804,-0.0000952283179068425,-0.18585518097532427],"max":[2.2501620471715804,7.019999980926514,2.1999420598051525]},"sizeMeters":[4.5,7.02,2.386],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:02.730Z","updatedAt":"2026-09-12T14:01:02.885Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38103/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SteppedEntrancePortalDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38103/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38103/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38103/v1/model.glb\" alt=\"Stepped Entrance Portal (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38103/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38103/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}