{"data":{"id":"38113","slug":"desert-mosque-and-madrasa-courtyard-squinch-corner-sec-6d3a9e4b","title":"Squinch Corner Section (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a squinch corner section for a desert mosque: the diagonal arch and muqarnas cells that turn the corner of a square room into an octagon for a dome.","description":"Free 3D model of a squinch corner section for a desert mosque: the diagonal arch and muqarnas cells that turn the corner of a square room into an octagon for a dome. Dimensions 1.93 by 1.94 by 1.93 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: seat (roof) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (drum) at (0.00, 1.94, 0.00) facing (0, 1, 0). Transition module, 1.5 m square, origin on the centre of its footprint. Four of them stand on the wall heads at the corners of a square chamber and the drum of a dome beds on the octagon they leave. Modelled as a corner block with the arch across its diagonal, so the four pieces meet at the wall midpoints. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-squinch-corner-sec-6d3a9e4b","cdnUrl":"https://cdn.3dassets.dev/assets/38113/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-squinch-corner-sec-6d3a9e4b","thumbnailUrl":"https://cdn.3dassets.dev/assets/38113/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38113/v1/poster.webp","blurhash":"UDH.7z?H00IU~pf6D*oy00M{f4a#-poeIoWB","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":52232,"triangles":2064,"vertices":2356,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.7999885996960705,0,-0.7999885996960705],"max":[1.1312489828251904,1.940000057220459,1.1312489828251904]},"sizeMeters":[1.931,1.94,1.931],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:10.744Z","updatedAt":"2026-09-12T14:01:10.844Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38113/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SquinchCornerSectionDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38113/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38113/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38113/v1/model.glb\" alt=\"Squinch Corner Section (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38113/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38113/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}