{"data":{"id":"38134","slug":"desert-mosque-and-madrasa-courtyard-shoe-rack-19712e40","title":"Shoe Rack (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a slatted cedar shoe rack for a desert mosque or madrasa entrance: three 1.6 m tiers on braced ends, 1.05 m tall.","description":"Free 3D model of a slatted cedar shoe rack for a desert mosque or madrasa entrance: three 1.6 m tiers on braced ends, 1.05 m tall. Dimensions 1.62 by 1.04 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Furniture, origin on the centre of the footprint. Stands at the edge of a prayer hall or beside a portal. Static by design: a rack has no mechanism, and inventing one to pad the clip list would be dishonest to the object. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-shoe-rack-19712e40","cdnUrl":"https://cdn.3dassets.dev/assets/38134/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-shoe-rack-19712e40","thumbnailUrl":"https://cdn.3dassets.dev/assets/38134/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38134/v1/poster.webp","blurhash":"U7Crr]--0M%J~A^iI:E302RR$*IpIps:jZIW","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":50832,"triangles":2484,"vertices":2170,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.8100000023841858,-0.00003122854417925147,-0.24999328666375534],"max":[0.8100000023841858,1.0450311848837768,0.24999328666375534]},"sizeMeters":[1.62,1.045,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:24.492Z","updatedAt":"2026-09-12T14:01:24.619Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38134/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShoeRackDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38134/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38134/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38134/v1/model.glb\" alt=\"Shoe Rack (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38134/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38134/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}