{"data":{"id":"38120","slug":"desert-mosque-and-madrasa-courtyard-pigeon-cote-76aa126b","title":"Pigeon Cote (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a mud plaster pigeon cote for a desert courtyard: a tapering 5.1 m tower of nesting holes and ledges under a capped roof, as architecture.","description":"Free 3D model of a mud plaster pigeon cote for a desert courtyard: a tapering 5.1 m tower of nesting holes and ledges under a capped roof, as architecture. Dimensions 2.40 by 5.16 by 2.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Standalone tower, origin on the centre of the plinth. The nesting holes are modelled openings with a ledge under each; the cote is built as architecture and there are no birds, no animals and no figures anywhere in this pack. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-pigeon-cote-76aa126b","cdnUrl":"https://cdn.3dassets.dev/assets/38120/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-pigeon-cote-76aa126b","thumbnailUrl":"https://cdn.3dassets.dev/assets/38120/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38120/v1/poster.webp","blurhash":"U8F5~p?b000K4:WBxZjb00M|~pxtoJof%2jZ","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":361568,"triangles":17954,"vertices":15689,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.2001102041833644,0,-1.2001102041833644],"max":[1.2001102041833644,5.159999847412109,1.2001102041833644]},"sizeMeters":[2.4,5.16,2.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:14.977Z","updatedAt":"2026-09-12T14:01:15.088Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38120/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PigeonCoteDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38120/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38120/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38120/v1/model.glb\" alt=\"Pigeon Cote (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38120/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38120/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}