{"data":{"id":"38114","slug":"desert-mosque-and-madrasa-courtyard-minaret-base-76229239","title":"Minaret Base (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a square minaret base for a desert mosque: a 2.9 m plinth and tiled panelled block with a cornice and the octagonal seat the shaft stacks on.","description":"Free 3D model of a square minaret base for a desert mosque: a 2.9 m plinth and tiled panelled block with a cornice and the octagonal seat the shaft stacks on. Dimensions 2.90 by 3.98 by 2.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: top (shaft) at (0.00, 3.98, 0.00) facing (0, 1, 0). Tower module, origin on the centre of the footprint. Stands 3.98 m to the seat, where the first shaft section beds; stack shaft sections on it, then the balcony, another section and the cap. The tiled panels are abstract geometric tessellations and carry no inscription. There is no stair inside and no way up: the tower is a silhouette piece. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-minaret-base-76229239","cdnUrl":"https://cdn.3dassets.dev/assets/38114/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-minaret-base-76229239","thumbnailUrl":"https://cdn.3dassets.dev/assets/38114/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38114/v1/poster.webp","blurhash":"U8HxsV~q004--nRjRkxu00IU-oxuE7ofngV[","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":76932,"triangles":2036,"vertices":3770,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.4500000476837158,0,-1.4500000476837158],"max":[1.4500000476837158,3.9800000190734863,1.4500000476837158]},"sizeMeters":[2.9,3.98,2.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:11.208Z","updatedAt":"2026-09-12T14:01:11.324Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38114/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MinaretBaseDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38114/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38114/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38114/v1/model.glb\" alt=\"Minaret Base (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38114/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38114/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}