{"data":{"id":"38117","slug":"desert-mosque-and-madrasa-courtyard-minaret-balcony-9a344d8f","title":"Minaret Balcony (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a minaret balcony for a desert mosque: a muqarnas corbelled ring carrying a deck with eight turned cedar lattice panels and a stone rail.","description":"Free 3D model of a minaret balcony for a desert mosque: a muqarnas corbelled ring carrying a deck with eight turned cedar lattice panels and a stone rail. Dimensions 3.08 by 1.76 by 3.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: foot (shaft) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (shaft) at (0.00, 1.76, 0.00) facing (0, 1, 0). Tower module, origin on the centre of the foot where it beds on a shaft section; another shaft section beds on its top at 1.76 m. The muqarnas ring corbels the deck out to 3 m across. Nothing goes up it: there is no stair in the tower and the balcony is a silhouette piece. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-minaret-balcony-9a344d8f","cdnUrl":"https://cdn.3dassets.dev/assets/38117/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-minaret-balcony-9a344d8f","thumbnailUrl":"https://cdn.3dassets.dev/assets/38117/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38117/v1/poster.webp","blurhash":"U8CPhX%M00M{McWB-;t700M{~poyyYof9ZNG","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":377676,"triangles":11160,"vertices":19242,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.5399999618530273,-0.00003558814945803235,-1.5399999618530273],"max":[1.5399999618530273,1.7600053103019528,1.5399999618530273]},"sizeMeters":[3.08,1.76,3.08],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:13.725Z","updatedAt":"2026-09-12T14:01:13.831Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38117/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MinaretBalconyDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38117/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38117/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38117/v1/model.glb\" alt=\"Minaret Balcony (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38117/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38117/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}