{"data":{"id":"38139","slug":"desert-mosque-and-madrasa-courtyard-madrasa-study-cell-ea2e148c","title":"Madrasa Study Cell Front (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a madrasa study cell front for a desert courtyard: a 3 m wall bay with a pointed doorway, a banded cedar door that swings, a grilled light and tile panels.","description":"Free 3D model of a madrasa study cell front for a desert courtyard: a 3 m wall bay with a pointed doorway, a banded cedar door that swings, a grilled light and tile panels. Dimensions 3.00 by 4.20 by 0.66 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-cell at (-0.54, 0.00, 0.36) m. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). Wall module, 3 m on the pack grid and 4.20 m to the head, so it butts into a run of wall bays or arcade bays. The cell itself is behind it: floor it with plaster floor slabs and roof it with flat roof slabs. The door leaf swings on the jamb it hangs from. The tile panels are abstract geometric tessellations and carry no inscription. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-madrasa-study-cell-ea2e148c","cdnUrl":"https://cdn.3dassets.dev/assets/38139/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-madrasa-study-cell-ea2e148c","thumbnailUrl":"https://cdn.3dassets.dev/assets/38139/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38139/v1/poster.webp","blurhash":"U7GIcT0J00-=_L?H9F0100%M^+RjoMxubcE1","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":123356,"triangles":4920,"vertices":5423,"meshes":7,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.5000640207473952,0,-0.22486806813804044],"max":[1.5000640207473952,4.199999809265137,0.4349909244581207]},"sizeMeters":[3,4.2,0.66],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:27.567Z","updatedAt":"2026-09-12T14:01:27.695Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38139/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function MadrasaStudyCellFrontDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38139/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38139/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38139/v1/model.glb\" alt=\"Madrasa Study Cell Front (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38139/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38139/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}