{"data":{"id":"38149","slug":"desert-mosque-and-madrasa-courtyard-hanging-lamp-small-4498b1f4","title":"Hanging Lamp Small (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a 0.5 m pierced brass hanging lamp on a chain for a desert mosque or madrasa arcade, with glazed panels round the bowl.","description":"Free 3D model of a 0.5 m pierced brass hanging lamp on a chain for a desert mosque or madrasa arcade, with glazed panels round the bowl. Dimensions 0.50 by 1.40 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lamp at (0.00, 1.43, 0.00) m. Hanging fitting, origin under the bowl with the chain rising 1.43 m above it, so it is placed at the ceiling height less 1.43 m. The lamp bobs on its chain. The chain and the flame are not separately animated: a chain is flexible and a flame needs a shader, and neither is reachable with a rigid node transform. The glazed panels are plain fields with no pattern or inscription on them. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Rigid node-transform clips: bob. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-hanging-lamp-small-4498b1f4","cdnUrl":"https://cdn.3dassets.dev/assets/38149/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-hanging-lamp-small-4498b1f4","thumbnailUrl":"https://cdn.3dassets.dev/assets/38149/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38149/v1/poster.webp","blurhash":"U471ZOoz00M_01jY~oS6I:Rl$%xs?uofDjM|","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":28480,"triangles":1200,"vertices":1171,"meshes":2,"materials":2,"textures":0,"animations":["bob"],"boundingBox":{"min":[-0.2479683028064059,9.53674250681047e-10,-0.2479683028064059],"max":[0.2479683028064059,1.3949999800175428,0.2479683028064059]},"sizeMeters":[0.496,1.395,0.496],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:35.770Z","updatedAt":"2026-09-12T14:01:35.864Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38149/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HangingLampSmallDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38149/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38149/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38149/v1/model.glb\" alt=\"Hanging Lamp Small (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38149/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38149/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}