{"data":{"id":"38112","slug":"desert-mosque-and-madrasa-courtyard-half-dome-hood-45942f72","title":"Half Dome Hood (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a half dome hood for a desert mosque mihrab or portal recess: a 3 m semi-dome of tangent plaster panels on ribs, with a pointed face arch.","description":"Free 3D model of a half dome hood for a desert mosque mihrab or portal recess: a 3 m semi-dome of tangent plaster panels on ribs, with a pointed face arch. Dimensions 3.30 by 2.39 by 2.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Roofing piece, origin on the centre of the springing course with the open face to +Z. Seat it on a qibla wall section or a 3 m wall bay at 2.20 m, the springing line of every arch in this kit, so the hood closes the top of a recess. Panels rather than a smooth shell, because a semi-dome of cut stone is laid that way and the facets keep the light on it. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-half-dome-hood-45942f72","cdnUrl":"https://cdn.3dassets.dev/assets/38112/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-half-dome-hood-45942f72","thumbnailUrl":"https://cdn.3dassets.dev/assets/38112/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38112/v1/poster.webp","blurhash":"UGGS7K9a00t5IUxtIVoe00oe~qt7-;RjxtRj","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":92984,"triangles":3180,"vertices":4490,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.649999976158142,0.00006142692031563257,-0.5000002363594203],"max":[1.649999976158142,2.3911438839012176,1.5821006277473597]},"sizeMeters":[3.3,2.391,2.082],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:08.676Z","updatedAt":"2026-09-12T14:01:08.780Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38112/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HalfDomeHoodDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38112/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38112/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38112/v1/model.glb\" alt=\"Half Dome Hood (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38112/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38112/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}