{"data":{"id":"38104","slug":"desert-mosque-and-madrasa-courtyard-courtyard-wall-bay-4b6bfa3c","title":"Courtyard Wall Bay (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a 3 m ashlar wall bay for a desert mosque or madrasa kit: coursed sandstone with a plinth course and a moulded head, 4.20 m tall.","description":"Free 3D model of a 3 m ashlar wall bay for a desert mosque or madrasa kit: coursed sandstone with a plinth course and a moulded head, 4.20 m tall. Dimensions 3.00 by 4.19 by 0.56 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). Wall module. Butt bays end to end on the 3 m grid to close a range, and turn a corner with the corner pier. The head is level with the arcade bays and the hypostyle bays, so a roof slab beds on any of them. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-courtyard-wall-bay-4b6bfa3c","cdnUrl":"https://cdn.3dassets.dev/assets/38104/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-courtyard-wall-bay-4b6bfa3c","thumbnailUrl":"https://cdn.3dassets.dev/assets/38104/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38104/v1/poster.webp","blurhash":"U6H2QD_3004o_2~pRQ0000WA~pf9%L-pRQ4o","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36680,"triangles":936,"vertices":1864,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.499944420959834,0,-0.27995209358185763],"max":[1.499944420959834,4.192500114440918,0.27995209358185763]},"sizeMeters":[3,4.193,0.56],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:02.952Z","updatedAt":"2026-09-12T14:01:03.081Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38104/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CourtyardWallBayDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38104/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38104/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38104/v1/model.glb\" alt=\"Courtyard Wall Bay (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38104/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38104/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}