{"data":{"id":"38096","slug":"desert-mosque-and-madrasa-courtyard-courtyard-arcade-c-66dcc32d","title":"Courtyard Arcade Corner (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of an arcade corner bay for a desert mosque courtyard: two arcades meeting on a square angle pier, ashlar walls stopping at a quoin, roofed.","description":"Free 3D model of an arcade corner bay for a desert mosque courtyard: two arcades meeting on a square angle pier, ashlar walls stopping at a quoin, roofed. Dimensions 3.14 by 4.95 by 3.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: a (walk) at (1.50, 0.00, 0.00) facing (1, 0, 0); b (walk) at (0.00, 0.00, 1.50) facing (0, 0, 1); roof (roof) at (0.00, 4.42, 0.00) facing (0, 1, 0). Walk module, 3 m square, with the court to +X and +Z. Joins an arcade bay on its -X edge and another on its -Z edge, so four corners and a run of bays close an arcade round a court of any size. The two back walls stop at each other’s inner face with the quoin in the square, so no two faces share a plane. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-courtyard-arcade-c-66dcc32d","cdnUrl":"https://cdn.3dassets.dev/assets/38096/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-courtyard-arcade-c-66dcc32d","thumbnailUrl":"https://cdn.3dassets.dev/assets/38096/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38096/v1/poster.webp","blurhash":"U7HU^9?b00V@~qbIITax00R%%KM_RlM{t6%N","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":224004,"triangles":7320,"vertices":10966,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.5672379489030248,0.00005157657903766266,-1.506122152638322],"max":[1.5700090880479223,4.945000171661377,1.5701220439194499]},"sizeMeters":[3.137,4.945,3.076],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:00:56.727Z","updatedAt":"2026-09-12T14:00:56.942Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38096/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CourtyardArcadeCornerDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38096/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38096/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38096/v1/model.glb\" alt=\"Courtyard Arcade Corner (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38096/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38096/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}