{"data":{"id":"38097","slug":"desert-mosque-and-madrasa-courtyard-courtyard-arcade-b-5ae70c52","title":"Courtyard Arcade Bay (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a pointed arch arcade bay for a desert mosque courtyard: a 2.6 m arch on square piers, a tiled dado, a carved band and a flat roof with a parapet.","description":"Free 3D model of a pointed arch arcade bay for a desert mosque courtyard: a 2.6 m arch on square piers, a tiled dado, a carved band and a flat roof with a parapet. Dimensions 3.14 by 4.95 by 3.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (walk) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (walk) at (1.50, 0.00, 0.00) facing (1, 0, 0); roof (roof) at (0.00, 4.42, 0.00) facing (0, 1, 0). Walk module, 3 m on the grid. The open arcade faces +Z onto the court and the ashlar back wall closes the bay at -Z. Butt bays end to end and turn the walk with the corner piece; the roof and parapet are part of the bay, so a run of them roofs the whole walk with no gap. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-courtyard-arcade-b-5ae70c52","cdnUrl":"https://cdn.3dassets.dev/assets/38097/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-courtyard-arcade-b-5ae70c52","thumbnailUrl":"https://cdn.3dassets.dev/assets/38097/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38097/v1/poster.webp","blurhash":"U7G[$e-;00-;_NxtD$M|00%Lt60K9FRj%f%M","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":153048,"triangles":5280,"vertices":7302,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.568330235588968,0.00005157657903766266,-1.506122152638322],"max":[1.568330235588968,4.945000171661377,1.5701220439194499]},"sizeMeters":[3.137,4.945,3.076],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:00:56.963Z","updatedAt":"2026-09-12T14:00:57.085Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38097/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CourtyardArcadeBayDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38097/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38097/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38097/v1/model.glb\" alt=\"Courtyard Arcade Bay (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38097/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38097/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}