{"data":{"id":"38122","slug":"desert-mosque-and-madrasa-courtyard-carved-plaster-ban-a1566470","title":"Carved Plaster Band (Desert Mosque and Madrasa Courtyard)","summary":"Free 3D model of a carved plaster band for a desert mosque interior: a 3 m run of geometric strapwork and rings between two mouldings, 0.42 m deep.","description":"Free 3D model of a carved plaster band for a desert mosque interior: a 3 m run of geometric strapwork and rings between two mouldings, 0.42 m deep. Dimensions 3.04 by 0.43 by 0.13 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (band) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (band) at (1.50, 0.00, 0.00) facing (1, 0, 0). Wall dressing, 3 m on the pack grid, origin on the centre of its foot with the carved face to +Z. Run it at the springing line of an arcade or under a ceiling. The carving is strapwork: interlacing straight straps and closed rings, with no inscription, calligraphy or figure anywhere on it. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-carved-plaster-ban-a1566470","cdnUrl":"https://cdn.3dassets.dev/assets/38122/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-carved-plaster-ban-a1566470","thumbnailUrl":"https://cdn.3dassets.dev/assets/38122/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38122/v1/poster.webp","blurhash":"UDD]k~%MD%x[%M~qt7M|00oM_3V[IU00Rk-;","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":31064,"triangles":1444,"vertices":1320,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.5,-0.00003737856715507748,-0.05005020143524293],"max":[1.5449999570846558,0.43003738571971245,0.08005020262733582]},"sizeMeters":[3.045,0.43,0.13],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:01:16.497Z","updatedAt":"2026-09-12T14:01:16.608Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38122/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CarvedPlasterBandDesertMosqueAndMadrasaCourtyard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38122/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38122/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38122/v1/model.glb\" alt=\"Carved Plaster Band (Desert Mosque and Madrasa Courtyard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38122/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38122/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}