{"data":{"id":"21017","slug":"desert-canyons-and-oases-cactus-skeleton-fd88ae32","title":"Dead cactus skeleton (Desert Canyons and Oases)","summary":"Open cage of woody ribs left after the succulent tissue decays.","description":"Open cage of woody ribs left after the succulent tissue decays. Dimensions 0.48 × 2.04 × 0.49 metres. Original faceted terrain study, +Y up, grounded at y=0. Static geometry; no collision or animation.","status":"published","url":"https://3dassets.dev/assets/desert-canyons-and-oases-cactus-skeleton-fd88ae32","cdnUrl":"https://cdn.3dassets.dev/assets/21017/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-canyons-and-oases-cactus-skeleton-fd88ae32","thumbnailUrl":"https://cdn.3dassets.dev/assets/21017/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21017/v1/poster.webp","blurhash":"U18W?F?Z00029Gof?aWA02bu~TZ*iyNIx[=^","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23052,"triangles":330,"vertices":990,"meshes":11,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.24154301014278545,0,-0.24308022961005168],"max":[0.24149962139508363,2.041290283203125,0.24299112329104977]},"sizeMeters":[0.483,2.041,0.486],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:18:48.386Z","updatedAt":"2026-09-07T17:18:48.562Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21017/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DeadCactusSkeletonDesertCanyonsAndOases(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21017/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21017/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21017/v1/model.glb\" alt=\"Dead cactus skeleton (Desert Canyons and Oases)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21017/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21017/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}