{"data":{"id":"28414","slug":"dense-temperate-forest-flora-fallen-oak-trunk-fa74b888","title":"Fallen Oak Trunk (Dense Temperate Forest Flora)","summary":"A big oak blown over and left where it fell, branch stubs still on it and the root plate torn up.","description":"A big oak blown over and left where it fell, branch stubs still on it and the root plate torn up. 7.88 x 3.75 x 3.62 metres. Faceted low poly geometry with flat colours and a light procedural bark map, sized for free forest, foliage and nature scenes in Unity, Godot, Unreal, three.js and Blender. Trees and plants are static meshes: no rig, no animation, no collision and no simulation data. +Y up, +Z forward, origin centred on the footprint at y = 0.","status":"published","url":"https://3dassets.dev/assets/dense-temperate-forest-flora-fallen-oak-trunk-fa74b888","cdnUrl":"https://cdn.3dassets.dev/assets/28414/v1/model.glb","downloadUrl":"https://3dassets.dev/download/dense-temperate-forest-flora-fallen-oak-trunk-fa74b888","thumbnailUrl":"https://cdn.3dassets.dev/assets/28414/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28414/v1/poster.webp","blurhash":"U47J|L~U1gNFTK-o-SIW0f9b+ws.rWE1ENtj","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":44664,"triangles":515,"vertices":1298,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-3.937915035998501,0,-1.807409796762951],"max":[3.937896251678467,3.747486114501953,1.807409796762951]},"sizeMeters":[7.876,3.747,3.615],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:57:37.937Z","updatedAt":"2026-09-08T02:57:38.046Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28414/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FallenOakTrunkDenseTemperateForestFlora(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28414/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28414/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28414/v1/model.glb\" alt=\"Fallen Oak Trunk (Dense Temperate Forest Flora)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28414/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28414/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}