{"data":{"id":"28381","slug":"dense-temperate-forest-flora-bluebell-patch-5ea679cd","title":"Bluebell Patch (Dense Temperate Forest Flora)","summary":"A two metre patch of bluebells, strap leaves under nodding violet flower stems.","description":"A two metre patch of bluebells, strap leaves under nodding violet flower stems. 1.77 x 0.41 x 2.32 metres. Faceted low poly geometry with flat colours and a light procedural bark map, sized for free forest, foliage and nature scenes in Unity, Godot, Unreal, three.js and Blender. Trees and plants are static meshes: no rig, no animation, no collision and no simulation data. +Y up, +Z forward, origin centred at y = 0 on a two metre footprint, so it drops straight onto a floor tile.","status":"published","url":"https://3dassets.dev/assets/dense-temperate-forest-flora-bluebell-patch-5ea679cd","cdnUrl":"https://cdn.3dassets.dev/assets/28381/v1/model.glb","downloadUrl":"https://3dassets.dev/download/dense-temperate-forest-flora-bluebell-patch-5ea679cd","thumbnailUrl":"https://cdn.3dassets.dev/assets/28381/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28381/v1/poster.webp","blurhash":"U88qZy%200f%g3WBV[tQ00M|~ojGn4s:ozM|","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":56228,"triangles":1173,"vertices":2895,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.8830005130081824,-0.0000025610048015184406,-1.162399172782898],"max":[0.8830005130081824,0.40879905735216915,1.162399172782898]},"sizeMeters":[1.766,0.409,2.325],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:57:31.283Z","updatedAt":"2026-09-08T02:57:31.388Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28381/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BluebellPatchDenseTemperateForestFlora(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28381/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28381/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28381/v1/model.glb\" alt=\"Bluebell Patch (Dense Temperate Forest Flora)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28381/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28381/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}