{"data":{"id":"35703","slug":"demolition-and-site-clearance-demolition-and-site-clea-abf0bc0b","title":"Wheel wash frame (Demolition and Site Clearance)","summary":"Drive through wheel wash 5 m long at the site exit: a steel ramped trough with a grated bed and a settlement sump, side spray bars on uprights with nozzle stubs, a gantry with a blue instruction plate and a control box on a post.","description":"Drive through wheel wash 5 m long at the site exit: a steel ramped trough with a grated bed and a settlement sump, side spray bars on uprights with nozzle stubs, a gantry with a blue instruction plate and a control box on a post. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 5.95 by 3.00 by 7.18 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Nothing moves and no water is modelled: the pumps, the nozzles and the recycling tank are solid, because spray is a particle effect a consumer adds, not geometry. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.","status":"published","url":"https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-abf0bc0b","cdnUrl":"https://cdn.3dassets.dev/assets/35703/v1/model.glb","downloadUrl":"https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-abf0bc0b","thumbnailUrl":"https://cdn.3dassets.dev/assets/35703/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35703/v1/poster.webp","blurhash":"U8AAdj_300D%4nD%t7-;00M{-=Rk~q?bofD*","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":48256,"triangles":1004,"vertices":2259,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-3.200000047683716,-0.000013744505112378569,-3.5904510021209717],"max":[2.7500106985089428,3.0001525941182106,3.5904510021209717]},"sizeMeters":[5.95,3,7.181],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T17:00:06.874Z","updatedAt":"2026-09-11T17:00:07.062Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35703/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WheelWashFrameDemolitionAndSiteClearance(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35703/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35703/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35703/v1/model.glb\" alt=\"Wheel wash frame (Demolition and Site Clearance)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35703/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35703/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}