{"data":{"id":"35680","slug":"demolition-and-site-clearance-demolition-and-site-clea-748c4f33","title":"Graded crusher feed pile (Demolition and Site Clearance)","summary":"Feed stock sorted for the crusher: a 4 m heap of picked concrete with the reinforcement cut out, a lower apron of crushed product beside it and the bucket tracks pushed into the toe, the way a feed pile is kept clean.","description":"Feed stock sorted for the crusher: a 4 m heap of picked concrete with the reinforcement cut out, a lower apron of crushed product beside it and the bucket tracks pushed into the toe, the way a feed pile is kept clean. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.40 by 1.43 by 5.59 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static heap; the material is modelled as settled solids and the bucket marks are modelled geometry. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.","status":"published","url":"https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-748c4f33","cdnUrl":"https://cdn.3dassets.dev/assets/35680/v1/model.glb","downloadUrl":"https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-748c4f33","thumbnailUrl":"https://cdn.3dassets.dev/assets/35680/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35680/v1/poster.webp","blurhash":"U9BWVuyC00VtIUM{ayxu00Mx~WkW?H-;t7M{","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":125152,"triangles":1620,"vertices":3376,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2.1905373666914913,0.00012194879666149738,-1.9987519979476929],"max":[2.208204353054322,1.433875563067047,3.590954065322876]},"sizeMeters":[4.399,1.434,5.59],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:59:49.249Z","updatedAt":"2026-09-11T16:59:49.356Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35680/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GradedCrusherFeedPileDemolitionAndSiteClearance(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35680/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35680/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35680/v1/model.glb\" alt=\"Graded crusher feed pile (Demolition and Site Clearance)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35680/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35680/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}