{"data":{"id":"35704","slug":"demolition-and-site-clearance-demolition-and-site-clea-2c9e4c53","title":"Dust suppression sprinkler bar (Demolition and Site Clearance)","summary":"Damping down bar 6 m wide on two ballasted feet: a galvanised spray boom on uprights with eight nozzle stubs and a lay flat feed hose to a stop tap, the standing kit that keeps the dust off a demolition face.","description":"Damping down bar 6 m wide on two ballasted feet: a galvanised spray boom on uprights with eight nozzle stubs and a lay flat feed hose to a stop tap, the standing kit that keeps the dust off a demolition face. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 6.30 by 2.99 by 1.38 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Nothing moves and no spray is modelled: the nozzles, the hose and the tap are solid, because water is an effect a consumer adds rather than geometry. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.","status":"published","url":"https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-2c9e4c53","cdnUrl":"https://cdn.3dassets.dev/assets/35704/v1/model.glb","downloadUrl":"https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-2c9e4c53","thumbnailUrl":"https://cdn.3dassets.dev/assets/35704/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35704/v1/poster.webp","blurhash":"U6AAaYsk%K%h$d~q9ZIA009FIUE20L%1-;IW","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":90880,"triangles":888,"vertices":2031,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-3.1500000953674316,0.00002562923348192747,-0.4499038803161589],"max":[3.1500000953674316,2.9901183024096554,0.9282608248333646]},"sizeMeters":[6.3,2.99,1.378],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T17:00:07.282Z","updatedAt":"2026-09-11T17:00:07.390Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35704/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DustSuppressionSprinklerBarDemolitionAndSiteClearance(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35704/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35704/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35704/v1/model.glb\" alt=\"Dust suppression sprinkler bar (Demolition and Site Clearance)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35704/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35704/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}