{"data":{"id":"35671","slug":"demolition-and-site-clearance-demolition-and-site-clea-210c870a","title":"Debris netting scaffold bay, 4 m (Demolition and Site Clearance)","summary":"Scaffold screen bay 4 m wide and 4 m tall: a tube and fitting frame of standards, ledgers and a plan brace carrying a blue debris netting panel laced to its edges, with side ports at 2 m so a screen runs along a demolition face.","description":"Scaffold screen bay 4 m wide and 4 m tall: a tube and fitting frame of standards, ledgers and a plan brace carrying a blue debris netting panel laced to its edges, with side ports at 2 m so a screen runs along a demolition face. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.01 by 4.04 by 1.15 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the netting is modelled as a taut solid panel with its lacing as raised cords, because a net is cloth and no rigid node transform can move one. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.","status":"published","url":"https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-210c870a","cdnUrl":"https://cdn.3dassets.dev/assets/35671/v1/model.glb","downloadUrl":"https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-210c870a","thumbnailUrl":"https://cdn.3dassets.dev/assets/35671/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35671/v1/poster.webp","blurhash":"U9AnN2KR4TmjogyDX9Mv4T$eY8T2WFxas+Ip","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":30536,"triangles":656,"vertices":1464,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2.0049580181180153,0,-1.0251084759498998],"max":[2.0049580181180153,4.039999961853027,0.12510849979175775]},"sizeMeters":[4.01,4.04,1.15],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:59:42.966Z","updatedAt":"2026-09-11T16:59:43.093Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35671/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DebrisNettingScaffoldBay4MDemolitionAndSiteClearance(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35671/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35671/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35671/v1/model.glb\" alt=\"Debris netting scaffold bay, 4 m (Demolition and Site Clearance)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35671/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35671/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}