{"data":{"id":"35701","slug":"demolition-and-site-clearance-demolition-and-site-clea-1ec72fba","title":"Open top waste skip, 12 yard (Demolition and Site Clearance)","summary":"Open top site skip 4.2 m long, 1.9 m wide and 1.3 m deep: an orange body with a sloped hook end, charcoal rubbing rails and lifting lugs, a yellow top rail all round, a steel hook bar and a blank waste stream plate, standing on its runners.","description":"Open top site skip 4.2 m long, 1.9 m wide and 1.3 m deep: an orange body with a sloped hook end, charcoal rubbing rails and lifting lugs, a yellow top rail all round, a steel hook bar and a blank waste stream plate, standing on its runners. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.24 by 1.62 by 2.05 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static container; the lifting chains and the hook rope are not modelled, because a chain is not reachable with one rigid node transform. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.","status":"published","url":"https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-1ec72fba","cdnUrl":"https://cdn.3dassets.dev/assets/35701/v1/model.glb","downloadUrl":"https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-1ec72fba","thumbnailUrl":"https://cdn.3dassets.dev/assets/35701/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35701/v1/poster.webp","blurhash":"UCHn7e--03sm~m^hRkIp04oy-QIq4=9}V[IW","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":13828,"triangles":224,"vertices":513,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.119999885559082,-0.00003516906788542107,-1.025138121323273],"max":[2.119999885559082,1.620113510000559,1.025138121323273]},"sizeMeters":[4.24,1.62,2.05],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T17:00:05.749Z","updatedAt":"2026-09-11T17:00:05.863Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35701/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OpenTopWasteSkip12YardDemolitionAndSiteClearance(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35701/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35701/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35701/v1/model.glb\" alt=\"Open top waste skip, 12 yard (Demolition and Site Clearance)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35701/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35701/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}