{"data":{"id":"38415","slug":"cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-ea0ea8c1","title":"Balcony divider panel (Cruise Ship Deck and Lounge)","summary":"Privacy divider between two cabin balconies: a 1.7 m obscured glass panel in a white framed post reaching 2.2 m, with a teak capping and a bolted deck foot, for closing the gap between balcony runs.","description":"Privacy divider between two cabin balconies: a 1.7 m obscured glass panel in a white framed post reaching 2.2 m, with a teak capping and a bolted deck foot, for closing the gap between balcony runs. Overall 0.28 by 2.27 by 1.72 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the divider's footprint, the panel in the YZ plane so it stands across a balcony. Static fitting: the panel is fixed and does not hinge or fold. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.","status":"published","url":"https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-ea0ea8c1","cdnUrl":"https://cdn.3dassets.dev/assets/38415/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-ea0ea8c1","thumbnailUrl":"https://cdn.3dassets.dev/assets/38415/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38415/v1/poster.webp","blurhash":"UPF~jkjZ00RjxGM{R+%M00ae_Nt7oJfkWqae","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25276,"triangles":72,"vertices":168,"meshes":4,"materials":4,"textures":2,"animations":[],"boundingBox":{"min":[-0.14001251406160212,-0.000005493989167631996,-0.8100562504946524],"max":[0.14001251406160212,2.2749595730932,0.9100000262260437]},"sizeMeters":[0.28,2.275,1.72],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:41:38.348Z","updatedAt":"2026-09-12T14:41:38.546Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38415/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BalconyDividerPanelCruiseShipDeckAndLounge(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38415/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38415/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38415/v1/model.glb\" alt=\"Balcony divider panel (Cruise Ship Deck and Lounge)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38415/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38415/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}