{"data":{"id":"38420","slug":"cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-d8205be9","title":"Companionway stair, one deck (Cruise Ship Deck and Lounge)","summary":"Open steel stair climbing 3.2 m to the next deck: ten treads with yellow non slip nosings between folded stringers, a top landing with a kick plate and stanchion rails on both sides, for getting between deck levels on the outside of a superstructure.","description":"Open steel stair climbing 3.2 m to the next deck: ten treads with yellow non slip nosings between folded stringers, a top landing with a kick plate and stanchion rails on both sides, for getting between deck levels on the outside of a superstructure. Overall 1.45 by 4.31 by 4.46 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the stair's footprint, the climb running toward -Z so the landing is at the far end at 3.2 m. Static structure: the stair is one welded piece and nothing on it moves. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.","status":"published","url":"https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-d8205be9","cdnUrl":"https://cdn.3dassets.dev/assets/38420/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-d8205be9","thumbnailUrl":"https://cdn.3dassets.dev/assets/38420/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38420/v1/poster.webp","blurhash":"U7ATQE-P00ESxb0KE1~q0fI:?b-os;%LxZIB","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":54728,"triangles":828,"vertices":1932,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.7250076179742034,0.0000766074849893883,-2.799999952316284],"max":[0.7250076179742034,4.309923335294552,1.659999966621399]},"sizeMeters":[1.45,4.31,4.46],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:41:41.347Z","updatedAt":"2026-09-12T14:41:41.467Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38420/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CompanionwayStairOneDeckCruiseShipDeckAndLounge(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38420/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38420/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38420/v1/model.glb\" alt=\"Companionway stair, one deck (Cruise Ship Deck and Lounge)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38420/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38420/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}