{"data":{"id":"38413","slug":"cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-57925cd2","title":"Glass windbreak panel (Cruise Ship Deck and Lounge)","summary":"Deck windbreak 2 m wide and 1.8 m tall: a toughened glass panel in a stainless frame on two bolted feet, with a teak capping and a mid rail, for sheltering a lounger terrace or a bar from the ship's own wind. Ports at both ends so panels run in a line.","description":"Deck windbreak 2 m wide and 1.8 m tall: a toughened glass panel in a stainless frame on two bolted feet, with a teak capping and a mid rail, for sheltering a lounger terrace or a bar from the ship's own wind. Ports at both ends so panels run in a line. Overall 2.18 by 1.82 by 0.34 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the panel's footprint, the glass in the XY plane facing +Z. Static fitting: the glass is a solid pane, the frame is welded and nothing on it opens. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.","status":"published","url":"https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-57925cd2","cdnUrl":"https://cdn.3dassets.dev/assets/38413/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-57925cd2","thumbnailUrl":"https://cdn.3dassets.dev/assets/38413/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38413/v1/poster.webp","blurhash":"UQGS4Ixa00Rjwu%2R,D%00V@~qozWBjFoftR","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":24112,"triangles":136,"vertices":314,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-1.090000033378601,0.000010630076473061578,-0.1699185207830407],"max":[1.090000033378601,1.8200277938857181,0.1699185207830407]},"sizeMeters":[2.18,1.82,0.34],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:41:35.670Z","updatedAt":"2026-09-12T14:41:35.776Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38413/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GlassWindbreakPanelCruiseShipDeckAndLounge(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38413/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38413/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38413/v1/model.glb\" alt=\"Glass windbreak panel (Cruise Ship Deck and Lounge)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38413/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38413/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}