{"data":{"id":"35118","slug":"community-sports-hall-and-changing-rooms-entrance-turn-d36515c9","title":"Entrance Turnstile (Community Sports Hall and Changing Rooms)","summary":"A pedestal entrance turnstile: a brushed steel column with a sloped head and a green go light, three arms on one node turning about the column, and the fixed guide post and rail it works against. The arms are the only moving part and spin a full turn.","description":"A pedestal entrance turnstile: a brushed steel column with a sloped head and a green go light, three arms on one node turning about the column, and the fixed guide post and rail it works against. The arms are the only moving part and spin a full turn. Metre units, +Y up, the court or user side toward +Z, resting on y=0. Named pivoted nodes: turnstile-arms. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/community-sports-hall-and-changing-rooms-entrance-turn-d36515c9","cdnUrl":"https://cdn.3dassets.dev/assets/35118/v1/model.glb","downloadUrl":"https://3dassets.dev/download/community-sports-hall-and-changing-rooms-entrance-turn-d36515c9","thumbnailUrl":"https://cdn.3dassets.dev/assets/35118/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35118/v1/poster.webp","blurhash":"U15hfFMd00ozo$?bRh0000S|~q%300D%-=_4","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":30044,"triangles":632,"vertices":1333,"meshes":5,"materials":4,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.6200000047683716,-0.000023645354673584862,-0.6345881286253734],"max":[1.0499999523162842,1.1532890599379135,0.4513655963530345]},"sizeMeters":[1.67,1.153,1.086],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T11:29:46.818Z","updatedAt":"2026-09-11T11:29:46.936Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35118/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function EntranceTurnstileCommunitySportsHallAndChangingRooms(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35118/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35118/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35118/v1/model.glb\" alt=\"Entrance Turnstile (Community Sports Hall and Changing Rooms)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35118/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35118/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}