{"data":{"id":"11735","slug":"cold-war-missile-silo-and-command-bunker-commander-cha-fd2f5cf6","title":"Commander chair on floor rails (Cold War Missile Silo and Command Bunker)","summary":"A crew chair riding a 3 m twin floor rail: rolled rails on sleepers with end stops, a rollered carriage, a telescopic column, a padded seat and back with sprung arms, lap belt stubs, a right-hand control box and a footrest bar.","description":"A crew chair riding a 3 m twin floor rail: rolled rails on sleepers with end stops, a rollered carriage, a telescopic column, a padded seat and back with sprung arms, lap belt stubs, a right-hand control box and a footrest bar. Bounding size 3.00 x 1.39 x 0.90 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: chair-commander. The chair is one named node with its pivot at the carriage centre so it can be run along the rail and swivelled. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-commander-cha-fd2f5cf6","cdnUrl":"https://cdn.3dassets.dev/assets/11735/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-commander-cha-fd2f5cf6","thumbnailUrl":"https://cdn.3dassets.dev/assets/11735/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11735/v1/poster.webp","blurhash":"U69ju^-:00M|9E?aNM8{004oR;tR_4D*t1-;","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":70908,"triangles":1328,"vertices":3984,"meshes":10,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.5,-0.00008621441674066394,-0.44994964445936464],"max":[1.5,1.3854954242706299,0.44994964445936464]},"sizeMeters":[3,1.386,0.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:48.555Z","updatedAt":"2026-09-06T15:05:49.526Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11735/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CommanderChairOnFloorRailsColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11735/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11735/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11735/v1/model.glb\" alt=\"Commander chair on floor rails (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11735/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11735/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}