{"data":{"id":"15669","slug":"cold-war-missile-silo-and-command-bunker-bunk-alcove-a0ad5dce","title":"Crew bunk alcove (Cold War Missile Silo and Command Bunker)","summary":"A two-tier crew bunk in a panelled alcove: steel frames on sprung bases, mattresses with folded blankets and pillows, guard rails, a curtain rail with a drawn curtain, an overhead shelf, a reading lamp and a personal locker.","description":"A two-tier crew bunk in a panelled alcove: steel frames on sprung bases, mattresses with folded blankets and pillows, guard rails, a curtain rail with a drawn curtain, an overhead shelf, a reading lamp and a personal locker. Bounding size 2.65 x 1.94 x 0.92 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-bunk-alcove-a0ad5dce","cdnUrl":"https://cdn.3dassets.dev/assets/15669/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-bunk-alcove-a0ad5dce","thumbnailUrl":"https://cdn.3dassets.dev/assets/15669/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/15669/v1/poster.webp","blurhash":"U9Csv[~q00ov%O?bt6IU00D*-:t5s;NIIUV?","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":80900,"triangles":1588,"vertices":4764,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.0812000036239624,-0.00005248949788017043,-0.45993672654696205],"max":[1.5700000524520874,1.9400380996053088,0.45993672654696205]},"sizeMeters":[2.651,1.94,0.92],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:08:34.450Z","updatedAt":"2026-09-07T16:08:34.542Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/15669/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CrewBunkAlcoveColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/15669/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/15669/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/15669/v1/model.glb\" alt=\"Crew bunk alcove (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/15669/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/15669/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}