{"data":{"id":"31372","slug":"coastal-saltworks-and-trade-port-coastal-saltworks-and-430d505f","title":"Channel Footbridge (Coastal Saltworks and Trade Port)","summary":"Short channel crossing with supported plank deck, thick approach sleepers and rear handrail.","description":"Short channel crossing with supported plank deck, thick approach sleepers and rear handrail. Original traditional coastal saltworking and trade-port equipment. Metres, Y up, Z forward, ground-contact origin. Static model; no routing simulation or structural/safety certification claims.","status":"published","url":"https://3dassets.dev/assets/coastal-saltworks-and-trade-port-coastal-saltworks-and-430d505f","cdnUrl":"https://cdn.3dassets.dev/assets/31372/v1/model.glb","downloadUrl":"https://3dassets.dev/download/coastal-saltworks-and-trade-port-coastal-saltworks-and-430d505f","thumbnailUrl":"https://cdn.3dassets.dev/assets/31372/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/31372/v1/poster.webp","blurhash":"U4C6PtDj00.8~Bi_9aER00M{?atS?uxsD*s;","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":57296,"triangles":2688,"vertices":2432,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.6499818644989896,-4.172325152040912e-9,-0.3900256493565299],"max":[0.6499818644989896,1.3300000429153442,0.3900256493565299]},"sizeMeters":[1.3,1.33,0.78],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:46:23.176Z","updatedAt":"2026-09-08T10:46:23.294Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/31372/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ChannelFootbridgeCoastalSaltworksAndTradePort(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31372/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/31372/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/31372/v1/model.glb\" alt=\"Channel Footbridge (Coastal Saltworks and Trade Port)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31372/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/31372/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}