{"data":{"id":"16808","slug":"clinic-and-veterinary-practice-kennel-bank-medium-21ab23fa","title":"Kennel bank, medium, four bay (Clinic and Veterinary Practice)","summary":"A 1.35 m kennel bank of four medium bays in two tiers on the same shell and bank grid, with wider grille doors, sloped trays and cam latches.","description":"A 1.35 m kennel bank of four medium bays in two tiers on the same shell and bank grid, with wider grille doors, sloped trays and cam latches. Overall 1.35 by 1.50 by 0.85 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Tiles along X on the 1.35 m bank grid; all four doors are named nodes pivoted on their hinge edges. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/clinic-and-veterinary-practice-kennel-bank-medium-21ab23fa","cdnUrl":"https://cdn.3dassets.dev/assets/16808/v1/model.glb","downloadUrl":"https://3dassets.dev/download/clinic-and-veterinary-practice-kennel-bank-medium-21ab23fa","thumbnailUrl":"https://cdn.3dassets.dev/assets/16808/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/16808/v1/poster.webp","blurhash":"UGCZhXe.00Rj~qWVD$j[t7juM{fk%Mt7M{M{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":117576,"triangles":4320,"vertices":12960,"meshes":14,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.6749939234412791,0.000008541905793933713,-0.4000442109168236],"max":[0.6749939234412791,1.5,0.4470012269334193]},"sizeMeters":[1.35,1.5,0.847],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:22:21.747Z","updatedAt":"2026-09-07T20:43:40.599Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/16808/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function KennelBankMediumFourBayClinicAndVeterinaryPractice(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/16808/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/16808/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/16808/v1/model.glb\" alt=\"Kennel bank, medium, four bay (Clinic and Veterinary Practice)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/16808/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/16808/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}