{"data":{"id":"33688","slug":"city-park-and-playground-park-kiosk-9fa1bc4e","title":"Park Refreshment Kiosk (City Park and Playground)","summary":"A 3 x 2.2 m park kiosk: a blue block with a red stall riser, a timber serving counter, a menu board and a red parapet roof. The steel shutter over the hatch is one node on its head, so the clip lifts it out as an awning.","description":"A 3 x 2.2 m park kiosk: a blue block with a red stall riser, a timber serving counter, a menu board and a red parapet roof. The steel shutter over the hatch is one node on its head, so the clip lifts it out as an awning. Overall 3.440 x 2.920 x 2.640 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: shutter. City Park and Playground / citypark-lp-v1: faceted turf and paving, timber, galvanised steel and three playground accents, with embedded procedural concrete and timber maps and no custom shaders. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/city-park-and-playground-park-kiosk-9fa1bc4e","cdnUrl":"https://cdn.3dassets.dev/assets/33688/v1/model.glb","downloadUrl":"https://3dassets.dev/download/city-park-and-playground-park-kiosk-9fa1bc4e","thumbnailUrl":"https://cdn.3dassets.dev/assets/33688/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33688/v1/poster.webp","blurhash":"UMHULg=s0KFf}9bvJor=iaNeI;obJ:#+oIJV","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":31528,"triangles":168,"vertices":504,"meshes":7,"materials":7,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-1.7200000286102295,0.000024432869241586275,-1.320012229360681],"max":[1.7200000286102295,2.920009826016459,1.320012229360681]},"sizeMeters":[3.44,2.92,2.64],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T03:25:02.896Z","updatedAt":"2026-09-11T03:25:02.989Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33688/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ParkRefreshmentKioskCityParkAndPlayground(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33688/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33688/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33688/v1/model.glb\" alt=\"Park Refreshment Kiosk (City Park and Playground)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33688/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33688/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}