{"data":{"id":"19763","slug":"christmas-village-woodland-reindeer-a2bb487d","title":"Woodland reindeer (Christmas Village)","summary":"Standing toy reindeer with branching antlers and a cranberry nose.","description":"Standing toy reindeer with branching antlers and a cranberry nose. Original toy-like Christmas Village design, with a shared eight-material palette. Metre scale, Y-up, ground origin; static, texture-free geometry.","status":"published","url":"https://3dassets.dev/assets/christmas-village-woodland-reindeer-a2bb487d","cdnUrl":"https://cdn.3dassets.dev/assets/19763/v1/model.glb","downloadUrl":"https://3dassets.dev/download/christmas-village-woodland-reindeer-a2bb487d","thumbnailUrl":"https://cdn.3dassets.dev/assets/19763/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19763/v1/poster.webp","blurhash":"UAASPWxG03EfoJoJafSO0ga{}?n+NboMxZR%","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":79052,"triangles":1944,"vertices":5832,"meshes":15,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.30669933557510376,0,-0.32499998807907104],"max":[0.30669933557510376,1.6685600280761719,0.5200000256299973]},"sizeMeters":[0.613,1.669,0.845],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:03:14.268Z","updatedAt":"2026-09-07T17:03:14.377Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19763/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WoodlandReindeerChristmasVillage(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19763/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19763/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19763/v1/model.glb\" alt=\"Woodland reindeer (Christmas Village)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19763/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19763/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}