{"data":{"id":"39144","slug":"chocolate-making-and-confectionery-continuous-temperin-3fe9b340","title":"Continuous Tempering Machine (Chocolate Making and Confectionery)","summary":"Horizontal tempering trough resting on leg frames with end drive drum, steel chasing band, under-slung motor, side control column with sight glass, flanged inlet and discharge chute; horizontal construction, unlike the vertical holding tank.","description":"Horizontal tempering trough resting on leg frames with end drive drum, steel chasing band, under-slung motor, side control column with sight glass, flanged inlet and discharge chute; horizontal construction, unlike the vertical holding tank. Dimensions 2.65 × 1.25 × 0.96 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original ivory enamel, brushed steel, walnut, cocoa, copper and brass palette. Static geometry; no rig, animation, collision or navigation data. Static confectionery geometry only; no heating simulation, food-processing instructions, manufacturing certification or animation.","status":"published","url":"https://3dassets.dev/assets/chocolate-making-and-confectionery-continuous-temperin-3fe9b340","cdnUrl":"https://cdn.3dassets.dev/assets/39144/v1/model.glb","downloadUrl":"https://3dassets.dev/download/chocolate-making-and-confectionery-continuous-temperin-3fe9b340","thumbnailUrl":"https://cdn.3dassets.dev/assets/39144/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/39144/v1/poster.webp","blurhash":"UBBpnU_34n9F~p~qV@9F00j]-;xu0000-;-;","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"kit","title":"Kit / Set"},{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":93748,"triangles":5212,"vertices":3607,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.3249999284744263,-0.00002226982438002789,-0.48199418446446274],"max":[1.3249999284744263,1.250016006877651,0.4819999933242798]},"sizeMeters":[2.65,1.25,0.964],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark","downloads":7,"publishedAt":"2026-09-23T14:37:25.300Z","updatedAt":"2026-10-03T03:07:23.152Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/39144/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ContinuousTemperingMachineChocolateMakingAndConfectionery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39144/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/39144/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/39144/v1/model.glb\" alt=\"Continuous Tempering Machine (Chocolate Making and Confectionery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39144/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/39144/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}