{"data":{"id":"36807","slug":"chocolate-and-confectionery-factory-factory-wall-door--f0ce5b67","title":"Factory Wall Door Panel (Chocolate and Confectionery Factory)","summary":"The 5.00 m wall bay with a 1.50 m personnel doorway, a steel frame and a hinged teal leaf with a vision light, on the same ports as the plain bay.","description":"The 5.00 m wall bay with a 1.50 m personnel doorway, a steel frame and a hinged teal leaf with a vision light, on the same ports as the plain bay. Dimensions 5.00 by 3.70 by 0.29 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-plant at (-0.66, 1.05, 0.10) m. Connectors: left (wall) at (-2.50, 1.80, 0.00) facing (-1, 0, 0); right (wall) at (2.50, 1.80, 0.00) facing (1, 0, 0). The door swings. The leaf is set forward of the wall face so the two never share a plane. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/chocolate-and-confectionery-factory-factory-wall-door--f0ce5b67","cdnUrl":"https://cdn.3dassets.dev/assets/36807/v1/model.glb","downloadUrl":"https://3dassets.dev/download/chocolate-and-confectionery-factory-factory-wall-door--f0ce5b67","thumbnailUrl":"https://cdn.3dassets.dev/assets/36807/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36807/v1/poster.webp","blurhash":"UDG9KqWV00aK~q_39Z4n00xu.8M{Ioog%2RP","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12468,"triangles":168,"vertices":504,"meshes":6,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2.5,-0.000004170651613177867,-0.120128172668593],"max":[2.5,3.700004218335329,0.17499099637175924]},"sizeMeters":[5,3.7,0.295],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:30:48.713Z","updatedAt":"2026-09-12T04:30:48.821Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36807/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FactoryWallDoorPanelChocolateAndConfectioneryFactory(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36807/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36807/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36807/v1/model.glb\" alt=\"Factory Wall Door Panel (Chocolate and Confectionery Factory)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36807/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36807/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}