{"data":{"id":"36772","slug":"chocolate-and-confectionery-factory-demoulding-station-4827f40c","title":"Demoulding Station (Chocolate and Confectionery Factory)","summary":"A demoulding station: a twin roller knock out head on a teal gantry over a dark deck, an emptied mould tray to one side and a kraft tote of turned out bars.","description":"A demoulding station: a twin roller knock out head on a teal gantry over a dark deck, an emptied mould tray to one side and a kraft tote of turned out bars. Dimensions 1.92 by 2.20 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: roller-demould-1 at (0.00, 1.24, -0.32) m; roller-demould-2 at (0.00, 1.24, 0.12) m. Each knock out roller spins on its own node. The trays and bars are static geometry. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Rigid node-transform clips: roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/chocolate-and-confectionery-factory-demoulding-station-4827f40c","cdnUrl":"https://cdn.3dassets.dev/assets/36772/v1/model.glb","downloadUrl":"https://3dassets.dev/download/chocolate-and-confectionery-factory-demoulding-station-4827f40c","thumbnailUrl":"https://cdn.3dassets.dev/assets/36772/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36772/v1/poster.webp","blurhash":"UE9u4+rr00jY*JjFMJM{4nS~-UV@VrXmoMwd","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20168,"triangles":392,"vertices":1176,"meshes":8,"materials":5,"textures":0,"animations":["roll"],"boundingBox":{"min":[-0.949999988079071,-0.00004698595565705288,-0.549989311620227],"max":[0.9700000286102295,2.1999905754093225,0.5500106941977949]},"sizeMeters":[1.92,2.2,1.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:30:30.751Z","updatedAt":"2026-09-12T04:30:30.842Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36772/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function DemouldingStationChocolateAndConfectioneryFactory(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36772/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36772/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36772/v1/model.glb\" alt=\"Demoulding Station (Chocolate and Confectionery Factory)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36772/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36772/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}