{"data":{"id":"36765","slug":"chocolate-and-confectionery-factory-cooling-tunnel-sec-d7c19a60","title":"Cooling Tunnel Section (Chocolate and Confectionery Factory)","summary":"A 3.0 m enclosed cooling tunnel: a teal hood over a dark belt with an open mouth at each end, three chiller units on the roof and an abstract dial plate.","description":"A 3.0 m enclosed cooling tunnel: a teal hood over a dark belt with an open mouth at each end, three chiller units on the roof and an abstract dial plate. Dimensions 1.25 by 1.94 by 3.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (conveyor) at (0.00, 0.85, -1.50) facing (0, 0, -1); out (conveyor) at (0.00, 0.85, 1.50) facing (0, 0, 1). Static shell with no clip of its own; it chains to a driven conveyor at either end. Cold air is not modelled. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/chocolate-and-confectionery-factory-cooling-tunnel-sec-d7c19a60","cdnUrl":"https://cdn.3dassets.dev/assets/36765/v1/model.glb","downloadUrl":"https://3dassets.dev/download/chocolate-and-confectionery-factory-cooling-tunnel-sec-d7c19a60","thumbnailUrl":"https://cdn.3dassets.dev/assets/36765/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36765/v1/poster.webp","blurhash":"UF9kpa-qDiNa?^MxD%tRD4D$SgxuD4XQ%3xa","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":16144,"triangles":268,"vertices":804,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.6999465662861094,-0.000003814813684499541,-1.5],"max":[0.5499465901279673,1.940034688665072,1.5]},"sizeMeters":[1.25,1.94,3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:30:28.257Z","updatedAt":"2026-09-12T04:30:28.351Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36765/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CoolingTunnelSectionChocolateAndConfectioneryFactory(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36765/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36765/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36765/v1/model.glb\" alt=\"Cooling Tunnel Section (Chocolate and Confectionery Factory)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36765/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36765/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}