{"data":{"id":"21208","slug":"cave-and-crystal-networks-tunnel-t-junction-cb93cee2","title":"T cave junction (Cave and Crystal Caverns)","summary":"Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor.","description":"Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor. 4.15 × 3.65 × 4.14 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.","status":"published","url":"https://3dassets.dev/assets/cave-and-crystal-networks-tunnel-t-junction-cb93cee2","cdnUrl":"https://cdn.3dassets.dev/assets/21208/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cave-and-crystal-networks-tunnel-t-junction-cb93cee2","thumbnailUrl":"https://cdn.3dassets.dev/assets/21208/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21208/v1/poster.webp","blurhash":"U7DS]}~X00R*?dM{M_%29DRk9EIUxDs:t3R+","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":51916,"triangles":928,"vertices":2784,"meshes":12,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2.0714230405497416,-0.00010070959115467126,-2.0714230405497416],"max":[2.0796873449304227,3.6499069185460984,2.0714230405497416]},"sizeMeters":[4.151,3.65,4.143],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:22:12.058Z","updatedAt":"2026-09-07T21:19:50.148Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21208/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TCaveJunctionCaveAndCrystalCaverns(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21208/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21208/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21208/v1/model.glb\" alt=\"T cave junction (Cave and Crystal Caverns)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21208/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21208/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}