{"data":{"id":"4515","slug":"cave-and-crystal-networks-full-column-e13247f6","title":"Full calcite column (Cave and Crystal Networks)","summary":"Joined floor and ceiling growth forms a continuous hourglass pillar.","description":"Joined floor and ceiling growth forms a continuous hourglass pillar. 1.10 × 3.29 × 1.10 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.","status":"published","url":"https://3dassets.dev/assets/cave-and-crystal-networks-full-column-e13247f6","cdnUrl":"https://cdn.3dassets.dev/assets/4515/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cave-and-crystal-networks-full-column-e13247f6","thumbnailUrl":"https://cdn.3dassets.dev/assets/4515/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/4515/v1/poster.webp","blurhash":"U4Bf|Y?b0000-.f5IVf,~qt64nM|_NM{4n-:","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11216,"triangles":160,"vertices":480,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-0.5484141117231226,0,-0.550021038888688],"max":[0.5484141117231226,3.290886402130127,0.550021038888688]},"sizeMeters":[1.097,3.291,1.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:05:54.864Z","updatedAt":"2026-09-06T06:05:55.006Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/4515/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FullCalciteColumnCaveAndCrystalNetworks(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/4515/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/4515/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/4515/v1/model.glb\" alt=\"Full calcite column (Cave and Crystal Networks)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/4515/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/4515/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}