{"data":{"id":"28056","slug":"castaway-island-escape-opened-survival-case-71d3854e","title":"Opened Survival Case (Castaway Island Escape)","summary":"Open emergency case with fitted equipment compartments and upright padded lid.","description":"Open emergency case with fitted equipment compartments and upright padded lid. Weathered maritime construction with bevelled edges and modelled fittings. Metres, +Y up, +Z front, origin at ground contact. Static CC0 geometry created with AI assistance. No animation, collision, lighting or gameplay logic.","status":"published","url":"https://3dassets.dev/assets/castaway-island-escape-opened-survival-case-71d3854e","cdnUrl":"https://cdn.3dassets.dev/assets/28056/v1/model.glb","downloadUrl":"https://3dassets.dev/download/castaway-island-escape-opened-survival-case-71d3854e","thumbnailUrl":"https://cdn.3dassets.dev/assets/28056/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28056/v1/poster.webp","blurhash":"UIEo0m9|0Li_NHM|X8f+MJV@FN-n~A$%E1oe","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":30184,"triangles":1132,"vertices":1174,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.4000000059604645,0.000020131785741450692,-0.3025039353490032],"max":[0.4000000059604645,0.7599798586775154,0.3400187388039284]},"sizeMeters":[0.8,0.76,0.643],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:22:43.547Z","updatedAt":"2026-09-08T02:22:43.637Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28056/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OpenedSurvivalCaseCastawayIslandEscape(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28056/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28056/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28056/v1/model.glb\" alt=\"Opened Survival Case (Castaway Island Escape)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28056/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28056/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}