{"data":{"id":"35360","slug":"caravan-park-and-campsite-water-point-e404d250","title":"Water Point (Caravan Park and Campsite)","summary":"A site water point: a galvanised standpipe on a concrete pad with a swan neck tap over a grated drain tray and a blue label. The tap and the water are fixed: a rigid node could turn a handle, but not the water it lets out, so the fitting is modelled shut.","description":"A site water point: a galvanised standpipe on a concrete pad with a swan neck tap over a grated drain tray and a blue label. The tap and the water are fixed: a rigid node could turn a handle, but not the water it lets out, so the fitting is modelled shut. Overall 0.800 x 1.100 x 0.800 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/caravan-park-and-campsite-water-point-e404d250","cdnUrl":"https://cdn.3dassets.dev/assets/35360/v1/model.glb","downloadUrl":"https://3dassets.dev/download/caravan-park-and-campsite-water-point-e404d250","thumbnailUrl":"https://cdn.3dassets.dev/assets/35360/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35360/v1/poster.webp","blurhash":"U8BM_PWB00-;00IU-;-;M{oft7WB~qt8RjM{","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23496,"triangles":176,"vertices":528,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-0.4000000059604645,-0.000001525925496535796,-0.4000000059604645],"max":[0.4000000059604645,1.100000023841858,0.4000000059604645]},"sizeMeters":[0.8,1.1,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T13:16:31.202Z","updatedAt":"2026-09-11T13:16:31.323Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35360/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WaterPointCaravanParkAndCampsite(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35360/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35360/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35360/v1/model.glb\" alt=\"Water Point (Caravan Park and Campsite)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35360/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35360/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}