{"data":{"id":"35381","slug":"caravan-park-and-campsite-floodlight-column-b863e812","title":"Site Floodlight Column (Caravan Park and Campsite)","summary":"A 4.75 m galvanised lighting column on a concrete base with a blue collar and a single floodlight head aimed down the track. The lens is plain emissive free geometry: the pack ships no lights, so a consumer adds its own.","description":"A 4.75 m galvanised lighting column on a concrete base with a blue collar and a single floodlight head aimed down the track. The lens is plain emissive free geometry: the pack ships no lights, so a consumer adds its own. Overall 0.600 x 4.916 x 0.972 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/caravan-park-and-campsite-floodlight-column-b863e812","cdnUrl":"https://cdn.3dassets.dev/assets/35381/v1/model.glb","downloadUrl":"https://3dassets.dev/download/caravan-park-and-campsite-floodlight-column-b863e812","thumbnailUrl":"https://cdn.3dassets.dev/assets/35381/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35381/v1/poster.webp","blurhash":"U17K#f%M004T00t8~qM^xvt6bCIpJE%M-O8_","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21188,"triangles":104,"vertices":312,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-0.30000001192092896,-0.00001144444150825985,-0.30000001192092896],"max":[0.30000001192092896,4.915769037864297,0.6722019910812378]},"sizeMeters":[0.6,4.916,0.972],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T13:16:45.236Z","updatedAt":"2026-09-11T13:16:45.344Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35381/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiteFloodlightColumnCaravanParkAndCampsite(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35381/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35381/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35381/v1/model.glb\" alt=\"Site Floodlight Column (Caravan Park and Campsite)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35381/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35381/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}