{"data":{"id":"35364","slug":"caravan-park-and-campsite-fire-pit-ring-a42e931d","title":"Fire Pit Ring with Logs (Caravan Park and Campsite)","summary":"A 1.2 m fire pit: a ring of set stones round an ash bed with three logs stacked over the embers. The fire itself is glowing geometry rather than an effect: there are no lights, no particles and nothing animated, because flame is not a rigid body.","description":"A 1.2 m fire pit: a ring of set stones round an ash bed with three logs stacked over the embers. The fire itself is glowing geometry rather than an effect: there are no lights, no particles and nothing animated, because flame is not a rigid body. Overall 1.392 x 0.375 x 1.294 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/caravan-park-and-campsite-fire-pit-ring-a42e931d","cdnUrl":"https://cdn.3dassets.dev/assets/35364/v1/model.glb","downloadUrl":"https://3dassets.dev/download/caravan-park-and-campsite-fire-pit-ring-a42e931d","thumbnailUrl":"https://cdn.3dassets.dev/assets/35364/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35364/v1/poster.webp","blurhash":"U8A0%Zxu00Rkoej[bIfk00NG~VoLRkWBn$ae","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":51504,"triangles":532,"vertices":1596,"meshes":4,"materials":4,"textures":2,"animations":[],"boundingBox":{"min":[-0.6959999799728394,0.00004493300748575901,-0.6469760243535482],"max":[0.6959999799728394,0.37457717670761626,0.6469760243535482]},"sizeMeters":[1.392,0.375,1.294],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T13:16:34.165Z","updatedAt":"2026-09-11T13:16:34.277Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35364/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FirePitRingWithLogsCaravanParkAndCampsite(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35364/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35364/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35364/v1/model.glb\" alt=\"Fire Pit Ring with Logs (Caravan Park and Campsite)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35364/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35364/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}