{"data":{"id":"33997","slug":"car-repair-garage-and-mot-workshop-car-repair-garage-a-864b878d","title":"Inspection pit bay section, 4 m (Car Repair Garage and MOT Workshop)","summary":"Four metre bay section with an inspection pit through it: concrete either side of a 0.96 m shaft, a yellow painted edge stripe, a galvanised lip angle, two recessed pit lights and the open shaft below, joining end to end with the next section.","description":"Four metre bay section with an inspection pit through it: concrete either side of a 0.96 m shaft, a yellow painted edge stripe, a galvanised lip angle, two recessed pit lights and the open shaft below, joining end to end with the next section. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 1.02 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Built from the pit floor up: the shaft occupies the first 0.9 m and the coping the 120 mm above it, so dropping the piece 1.02 m brings its coping level with the floor tiles. Static geometry; no rig, collision or navigation data. Static modular piece; the pit below the coping is modelled as a dark open shaft. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-864b878d","cdnUrl":"https://cdn.3dassets.dev/assets/33997/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-864b878d","thumbnailUrl":"https://cdn.3dassets.dev/assets/33997/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33997/v1/poster.webp","blurhash":"UBBM[Gt700og~qoLIUkC00Rj-;fQ00WBt6Rj","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":58280,"triangles":196,"vertices":426,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-2,0.0000350843649684629,-2],"max":[2,1.0249414593004076,2]},"sizeMeters":[4,1.025,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T05:54:05.109Z","updatedAt":"2026-09-11T05:54:05.218Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33997/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function InspectionPitBaySection4MCarRepairGarageAndMOTWorkshop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33997/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33997/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33997/v1/model.glb\" alt=\"Inspection pit bay section, 4 m (Car Repair Garage and MOT Workshop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33997/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33997/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}