{"data":{"id":"34029","slug":"car-repair-garage-and-mot-workshop-car-repair-garage-a-6c9bc8ec","title":"Reception counter with screen (Car Repair Garage and MOT Workshop)","summary":"Workshop reception desk 2.2 m long: a blue clad front with a charcoal transaction top and a lower work shelf, a monitor on an arm with a keyboard and a card terminal, a job card tray and a bell on the counter.","description":"Workshop reception desk 2.2 m long: a blue clad front with a charcoal transaction top and a lower work shelf, a monitor on an arm with a keyboard and a card terminal, a job card tray and a bell on the counter. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.30 by 1.42 by 0.84 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static counter; the monitor arm is modelled fixed. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-6c9bc8ec","cdnUrl":"https://cdn.3dassets.dev/assets/34029/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-6c9bc8ec","thumbnailUrl":"https://cdn.3dassets.dev/assets/34029/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34029/v1/poster.webp","blurhash":"UBCQMj_200kCH=x^-;M{009Fxtog.TaI9FRi","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":57000,"triangles":1180,"vertices":2749,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.149999976158142,0.000017008723005362825,-0.4199270520564034],"max":[1.149999976158142,1.4183280850041065,0.4199270520564034]},"sizeMeters":[2.3,1.418,0.84],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T05:54:23.535Z","updatedAt":"2026-09-11T05:54:23.642Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34029/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReceptionCounterWithScreenCarRepairGarageAndMOTWorkshop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34029/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34029/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34029/v1/model.glb\" alt=\"Reception counter with screen (Car Repair Garage and MOT Workshop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34029/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34029/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}