{"data":{"id":"34008","slug":"car-repair-garage-and-mot-workshop-car-repair-garage-a-64b467a6","title":"Rotating engine stand (Car Repair Garage and MOT Workshop)","summary":"Blue engine stand: a four leg base on castors, an upright with a locking collar, a splined rotating shaft and a four arm mounting head with slotted arms and bolt pads for hanging a block.","description":"Blue engine stand: a four leg base on castors, an upright with a locking collar, a splined rotating shaft and a four arm mounting head with slotted arms and bolt pads for hanging a block. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.94 by 1.18 by 0.91 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The rotating head is modelled locked at one position and carries no clip, because the arms need a mounted block to read as turning. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-64b467a6","cdnUrl":"https://cdn.3dassets.dev/assets/34008/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-64b467a6","thumbnailUrl":"https://cdn.3dassets.dev/assets/34008/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34008/v1/poster.webp","blurhash":"UA7x%hx^4TMcU]V?X5t7R3V?SikX%%RQflx^","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":54020,"triangles":1216,"vertices":2670,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.375,0.000012276365101988873,-0.4536210298538208],"max":[0.5599775495774533,1.1799999475479126,0.4536210298538208]},"sizeMeters":[0.935,1.18,0.907],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T05:54:10.624Z","updatedAt":"2026-09-11T05:54:10.726Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34008/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RotatingEngineStandCarRepairGarageAndMOTWorkshop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34008/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34008/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34008/v1/model.glb\" alt=\"Rotating engine stand (Car Repair Garage and MOT Workshop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34008/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34008/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}