{"data":{"id":"34005","slug":"car-repair-garage-and-mot-workshop-car-repair-garage-a-4947d890","title":"Rolling tool chest with seven drawers (Car Repair Garage and MOT Workshop)","summary":"Red roller cabinet 1.06 m wide on four braked castors: seven drawer fronts with full width pulls on runners, a charcoal work top with a raised lip, a side handle and a blank badge plate, each drawer opening on its own.","description":"Red roller cabinet 1.06 m wide on four braked castors: seven drawer fronts with full width pulls on runners, a charcoal work top with a raised lip, a side handle and a blank badge plate, each drawer opening on its own. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.13 by 1.01 by 0.60 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: wheel-roll, open and close. No skinning. The runners, the interlock bar and the castor brakes are modelled solid; the seven drawers move. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-4947d890","cdnUrl":"https://cdn.3dassets.dev/assets/34005/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-4947d890","thumbnailUrl":"https://cdn.3dassets.dev/assets/34005/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34005/v1/poster.webp","blurhash":"U7Day0^Q00+b?^=xq]9[0zEz}EJ7#,BoBA+u","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":93012,"triangles":4500,"vertices":10282,"meshes":26,"materials":5,"textures":0,"animations":["wheel-roll","open","close"],"boundingBox":{"min":[-0.550000011920929,2.980232241545089e-10,-0.2700144199957274],"max":[0.574999988079071,1.0099584179347925,0.3280083897134441]},"sizeMeters":[1.125,1.01,0.598],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T05:54:08.589Z","updatedAt":"2026-09-11T05:54:08.780Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34005/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RollingToolChestWithSevenDrawersCarRepairGarageAndMOTWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34005/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34005/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34005/v1/model.glb\" alt=\"Rolling tool chest with seven drawers (Car Repair Garage and MOT Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34005/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34005/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}